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(Redirected from Counter-Strike Source)
Counter Strike:Source
Developer(s)
Valve Corporation
Publisher(s)
Valve Corporation
Distributor(s)
Electronic Arts (retail)Steam (online)
Engine
Source Engine (Updated Episode 1 Version)
Platform(s)
Microsoft Windows
Release date(s)
October 21, 2004
Genre(s)
First-person Shooter
Mode(s)
Multiplayer
Rating(s)
ESRB: MOFLC: MA15+PEGI: 16+USK: 16+
Media
CD, DVD or download
System requirements
1.2 GHz processor, 256 MB RAM, DirectX 7 level graphics card, Internet connection (broadband or better recommended)
Input methods
Keyboard, mouse, joystick
Counter-Strike: Source (commonly abbreviated CSS or CS:S) is a PC Game developed by the Valve Corporation. It is a complete remake of Counter-Strike using the Source engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.
Contents
1 Gameplay
1.1 Weapons
1.1.1 Pistols
1.1.2 SMG
1.1.3 Shotguns
1.1.4 Assault Rifles
1.1.5 Machine Guns
2 Customization
2.1 Maps
2.2 Modifications
2.3 Skins/Models
3 History
4 References
5 External links
//
Gameplay
Counter-Strike: Source inherits characteristics from both Half-Life 2, through the look and feel conveyed through textures and movement, and its predecessor, Counter-Strike 1.6, maintaining the game play style of its predecessor. The basic game play of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most common types of objectives are bombing and hostage rescue. In competitive play, only maps with bombing objectives are used because the AI of the hostages has not been improved over previous iterations, and is prone to a number of problems. The weapon recoil has been modified since its predecessor, and is noticeably different from that experienced in Counter-Strike 1.6[1], namely, Counter-Strike Source not only incorporates recoil, but also bullet spread when bursting or spray. In addition, flash bang grenades have been visually modified to take advantage of the Source Engine, and are typically more powerful and effective than in previous games.
Weapons
These are a list of weapons in Counter Strike: Source:
Pistols
Heckler & Koch USPGlock pistolDesert EagleSIG P228Dual M9 Beretta ElitesFN Five-seven
SMG
Heckler & Koch MP5Steyr TMPFN P90MAC-10Heckler & Koch UMP
Shotguns
Benelli M3Benelli M4 Super 90
Assault Rifles
IMI GalilFAMASAK-47M4 CarbineSIG SG 552Steyr AUGAccuracy International Arctic Warfare
Machine Guns
M249 squad automatic weapon
Customization
Because of the large fan-base that Counter-Strike: Source has accumulated, there are a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins. However, under the rules of Valve Anti-Cheat (VAC), models for objects within maps cannot be edited, so that a player using a different model other than the standard does not have an advantage over another person.
Maps
This section may require cleanup to meet Wikipedia's quality standards.
There are two types of maps available that come with the game, generally known by their prefix:
de (Defusal/Detonation)
cs (hostage rescue)
These map types are created by Counter Strike: Source communities and do not come with the game. Some common maps types are:
rats (Shrunken perspective)
hs (Hide and seek)
as (Assassination)
aim (Aim Map)
gg (Gun Game)
zm (Zombie Mod)
ze (Zombie Escape)
zh (Zombie Horde)
surf (Surf Map)
fy (Fight Yard/Fun Yard)
awp (AWPs only)
dr (Deathrun)
mg (Mini Games)
xc (Climb)
bh or "bhop" (BunnyHop)
kz (Climbing/Kreedz)
ba (Battle Arena)
pr (prison mod)
dm (Deathmatch)
is (Ice skating)
glass (Glass material maps)
pb (Paintball)
ka (Knife Arena)
sk (Skoutz and Knivez only)
ba (Jai)
zr (Zombie Riot)
Each type of map has its own goal. In de_ maps, it is the goal of the Terrorist team to successfully plant and detonate the bomb, while the Counter-Terrorists attempt to prevent the detonation of the bomb. In cs_ maps, there are a number of hostages that the...(and so on)
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